Call of Duty: Modern Warfare 'southward Season iv was one of the nearly highly predictable updates to Modern Warfare and Warzone yet, and for skilful reason. All the content added was worth being excited for, but the new weapons included in the battle laissez passer are easily some of the best guns in the game. Over the form of Flavor 3 and with the advent of Flavour 4, various balancing changes and additions accept also shifted the balance of weapons, meaning that some old standbys have been relegated to the bottom, while brand new guns have rocketed to the top.

Call of Duty: Modern Warfare and Warzone have very dissimilar playstyles, so weapons with more versatility tend to exist the best all effectually. Still, some guns that are great in one game are not as strong in the other, so that will be noted where necessary. Hardcore style is also the preferred way to play for many, and it evens the playing field for many weapons. When everything does more damage, every gun becomes a lot more than viable to use. There are still clear divisions in the quality of weapons though, and so unless some serious balancing changes take place, the current hierarchy will be here to stay for at least this flavor.

D-Tier Modern Warfare Weapons

The very worst, bottom of the barrel weapons in Modern Warfare are essentially non worth using. Short of grinding to get platinum and damascus skins, almost no players would choose to apply these weapons. Unfortunately, there are some very absurd guns in this tier, and so fans of those weapons just have to suffer with their favorites being under-powered. The VLK Rogue is a joke weapon that is the worst of the shotguns, an already underwhelming weapon course. The Uzi,on the other hand, is in a strong class of weapons, but its slow rate of fire and characteristic intermission between pulling the trigger and firing makes it the worst one.

The SA87is the worst LMG, and the Dragunov is a sniper that is nearly painful to use. Now that the likes of the SKS Sniper exists, the EBR-14 is fifty-fifty more than disappointing as a DMR, and the M19 pistol and Strela-P launcher are both underwhelming. Fortunately, weapon balancing patches accept made the D-Tier weapons list shorter while expanding the A-Tier, and then things will only ameliorate from here. There is some fun to be had in using objectively bad weapons to fashion on opponents, only virtually of these D-Tier weapons aren't fifty-fifty enjoyable plenty to exist good for that.

C-Tier Modern Warfare Weapons

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C-Tier weapons have their place, but usually they are not versatile enough or take too many downsides to exist a decent standby. The Model 680 and Origin 12 end up in C-Tier just because shotguns aren't reliable in Modern Warfare. The 680 can get dragon's breath rounds, which are smashing, merely otherwise shotguns could use a tactful buff to become more viable. The FAL does some serious damage, just with good DMRs and other accurate 7.62 caliber rifles now in the running, it comes upwards short. The KAR98K, PP19 Bizon, X16 and 1911 pistols, PILA launcher, and Kilo-141 all fail to make a stiff impression compared to whatever other weapon in their corresponding classes. They aren't terrible, but don't stand out.

The P90 could practise with a serious vitrify. Fifty-fifty in hardcore, its DPS is bottomless. It has a high ammo capacity and good customization options, but compared to other fast SMGs like the new Fennec or even the MP7, it only isn't enough. Meanwhile, the Oden puts some serious damage downwards range, simply information technology is miserably slow and has terrible recoil. It isn't accurate enough to compete with other long-range weapons, and it doesn't do enough more impairment to warrant using information technology over a seven.62 caliber rifle.

B-Tier Mod Warfare Weapons

B-Tier Modern Warfare weapons are worthy of being a principal, but may rely on a specific setup to be viable. They usually aren't equally versatile as other guns, and are easily beaten out past other weapons in their class. The HDR sniper is an interesting instance because it is great in Warzone, but in standard multiplayer, it is merely another sniper rifle. Too, the Striker 45 is a pretty bog-standard SMG despite how good its real-world counterpart, the UMP, may be. The FR 5.56, or FAMAS, is an extremely fun weapon to utilize, but the lack of fully automatic fire is a strong mark against information technology. With full auto, it could compete with the M13 or even M4A1.

The M91 and MG34 are good weapons and take their place as strong LMGs, fifty-fifty though other options are far better. The Holger-26 is a unique LMG with some AR characteristics, but its damage is too low to warrant using it over a light LMG setup or accuracy-focused AR. The AUG is a super versatile SMG that can double every bit an AR, but it can't excel in either grade. The JOKR is a dandy launcher, capable of arcing shots and reaching enemies that are out of sight, merely it takes a bit of practise to use well. The Anarchism Shield is strong, just needs to be stock-still. Information technology is besides easy to exploit and doesn't offering particularly fun gameplay.

Dual-wielding .357 revolvers with snake shot was once one of the most powerful setups in the game, simply it has fallen past the wayside after a nerf. The MP7 has essentially been replaced past the Fennec. Once the all-time close-range gun bachelor, its damage was nerfed right earlier the Fennec stepped in as an overpowered short-range beast, stronger than the MP7 ever was. A slight vitrify to the MP7 and small nerf to the Fennec would be welcome, but seems unlikely for the time being.

A-Tier Modern Warfare Weapons

A-Tier weapons are the Goldilocks zone for weapon balancing. Fun to use but not quite overpowered, these are the bread and butter of the game. Strong in their own lane, versatile enough to utilise equally a primary but not too proficient at everything, this list of weapons has grown as the developers slowly but surely balance guns through sequent Modern Warfare patches. The R9-O and 725 are the strongest shotguns and are very fun to apply, just could yet use a bit of a buff. Gainsay knives, throwing knives, and the Crossbow may non be stiff at all, simply they are all extremely satisfying to utilize. The Desert Eagle joins them as a powerful pistol with a satisfying punch.

The M13 may be the quintessential A-Tier weapon. Information technology can achieve some of the all-time DPS and accurateness out of any AR, just requires the user to get for headshots, significant it has simply enough challenge to stay interesting. The BRUEN MK9 is likewise a very solid LMG with a lot of great options, including threescore-round magazines that assistance it with mobility. The SKS is the best DMR, while the MK2 carbine is a fun challenge with corking rewards for skilled play. The FN SCAR 17 and GRAU 5.56 are both very accurate and mobile guns, just endure from a few minor drawbacks like magazine capacity that keep them from existence overpowered.

The RPG-seven is the best launcher, useful against both players and killstreaks, even if it is currently 1 of the about broken weapons in the game. The ability to bound around corners, fire a shot, and effectively ignore the normal skill level required for a gunfight is reason enough for a nerf, merely the weapon's power can't be denied. Meanwhile, the AX-fifty is the best sniper rifle in the game, but can't quite reach South-Tier. Above A-Tier, the weapons are closing in on beingness overpowered, with some of them likely to be nerfed in the near hereafter.

Due south-Tier Modern Warfare Weapons

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The CR-56 AMAX was just added in Season 4 alongside the Fennec, and already they both await to exist some of the very best guns in the game. The Fennec is conspicuously overpowered, combining fast handling, pinpoint accuracy, almost zero recoil, and unrivaled DPS. It is easily the best SMG in the game and will likely need to be brought back down to size. The CR-56 AMAX is a bit more balanced, but as an authentic 7.62 caliber AR with decent magazine sizes, it is better than both the AK-47 and the SCAR. The other new weapon with this season is the Kali sticks, which are a superior melee selection to the pocketknife and are incredibly fun to apply.

The Renetti is the all-time pistol in the game, outdoing even some primary weapons with its flare-up burn and great accuracy. The PKM is besides the best LMG, rivaled only by the BRUEN. Fifty-fifty then, the PKM's harm, range, and customization make it the go-to LMG. The MP5 at present has some serious competition in the Fennec, simply it is even so a formidable weapon with solid range and some of the all-time customization options in the game. Information technology is a standard of pro-role player loadouts for proficient reason.

Lastly, the AK-47, M4A1, and RAM-7 are the sometime tried-and-true ARs that all the same sit comfortably in S-Tier. Although it is bested in many ways by the CR-56, the AK is even so far more versatile, only losing out in accuracy at range. The RAM-vii has some of the highest DPS at close ranges, and is the perfect weapon to pull out when winning is paramount. The M4A1 notwithstanding reigns supreme though. It doesn't have the all-time harm, the best range, or the best accurateness. However, it has easy, predictable recoil, is one of the most versatile weapons bachelor, and does consistent, high damage that is like shooting fish in a barrel to rely on. It reaches S-Tier merely considering of its accommodating consistency.

Telephone call of Duty: Modern Warfare  and Warzone are bachelor on PS4, PC, and Xbox One.

MORE: Some Major Telephone call of Duty: Modern Warfare Streamers Are Unhappy With Season 4

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